Children and the Hidden Elements of Videogames
About the Project
Also in its earliest stages and also falling squarely in the space of designing for deception, this new Fall 2024 project looks at children as a vulnerable user population and how they are socialized by the hidden, addictive, and/or social elements of videogames. We see this as both a series of discrete projects as well as an overarching problem space in which the implications for design and policy outcomes could be substantial. Again, stay tuned for which piece of this we turn to first!
This project is a collaboration with Nick Abegg and Dr. Apu Kapadia.
Acknowledgements
We would like to thank the Department of Informatics at Indiana University, Bloomington for its support.